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Godot Game Developer

  • Pay: $20 to $60 / hour
  • Contract: Contract
  • Who can apply: Open worldwide
  • Posted Nov 2, 2026

In short

This remote freelance job asks you to build interactive games with the Godot engine, and to help teach AI systems how to reason and perform. You will work on a project for a valued client through micro1. It may suit you if you enjoy making games and can explain your ideas clearly, whether you are new or experienced.

What you will do

  • Design and build gameplay systems, mechanics, and features in Godot.
  • Put together scenes, add visual scripts, and bring in art and other assets.
  • Write clear documentation and regular feedback on your work and the development process.
  • Review code and mentor others so the project stays clean and easy to maintain.
  • Find and fix technical problems to improve speed and the player experience.

What you need to apply

  • Proven game development experience, from big studio games to indie, solo, or hobby projects.
  • A portfolio or published work you can show, such as an online page, itch.io, Steam, or GitHub.
  • Advanced skill with Godot, including its editor tools, scene management, and debugging.
  • Comfort with GDScript, C#, C++, or Blueprints to read, fix, and improve gameplay logic.
  • Strong written communication for giving clear task instructions.

Who can apply

The role is open worldwide, with no country restriction stated, so you can apply from anywhere. It is a freelance contract paying 20 to 60 USD per hour, with 50 openings.

My tip

Put your strongest Godot projects first in your application, because your portfolio plays a major role in selection.

Originally published on micro1

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